Function keywords Verbs of the command line: they tell objects what to do (Store, Update, Delete, Copy, Move, Edit, Assign, Label, Off, etc.).
Store copy key S Stores objects in the show file. If no object type/destination is given, a Cue in the selected sequence is used; the object takes the first free pool spot. Update copy key U Updates values in their source objects. Delete copy key D Removes data in a show file. Copy copy key Co Creates copies of an object. With no object type and root destination, the default object Cue is used. Move copy key Mo Moves objects to another location, giving them a new object ID. If the target is occupied, objects cascade to the next free spot. Edit copy key E Modifies values (opens the editor for an object). Assign copy key As Assigns objects to other objects. Use 'Assign Off' to unassign. Use Set to set parameters. Label copy L Gives objects a name. A free-standing number in the name is enumerated across multiple labeled objects. Off copy key Of Stops an executor or knocks out parameters in the programmer. Set copy Sets values to properties of objects, or transfers property values between properties/objects. Used with Property or the = keyword. Select copy key Sel Selects objects as default objects (the selected object is the target of related commands; shown with a yellow frame). Call copy Cal Applies an object or its content. Record copy Rec Records a timecode show using the command line. Release copy Rel Enters release values in the programmer; merged release values release previously tracked values so fixtures use their defaults. Remove copy Remov Enters remove values in the programmer; merged remove values remove previously stored values. Clone copy Replicates data from one fixture or selection to another throughout the show file. Clear copy key Cl Clears selection, active values, or the programmer in successive presses (deselect, then deactivate, then clear). ClearActive copy Ca / Clearac Deactivates all values in the programmer. ClearAll copy Cleara Clears the selection and discards all values in the programmer. Block copy Blo Adds data and prevents it from tracking; tracked values are converted to stored values. Insert copy In Inserts a pool object between two occupied pool objects; following objects move to the next empty destination. Exchange copy Exc Swaps the places of objects. Invert copy Inve Inverts the selection status of fixtures (selects unselected, deselects selected). KnockOut copy Knocko Knocks out selections or active attributes in the programmer. KnockIn copy Kn Takes already-stored values (e.g. from sequences or presets) actively into the programmer. Solo copy key Sets intensity of non-selected fixtures to zero so only selected fixtures output on stage. Standalone, it toggles Solo on/off. If copy I As a function keyword, deselects fixtures in a selection; as a helping keyword, sets a filter for the operation. Oops copy O Cancels the last action made in the command line, the last fixture selection, or the last action in the programmer (undo). Fix copy Latches executors on a page so they stay displayed when the page changes. Toggle function. Up copy key Navigates upward in the fixture structure. Down copy key Do Addresses the subfixture within the main fixture (navigates down the fixture structure). TopUp copy Topu Selects the highest level in the multi-instance fixture hierarchy when subfixtures are selected. Object keywords Allocate objects in the show file by type (Fixture, Group, Preset, Sequence, Cue, Page, Executor, Macro, World, View, etc.).
Fixture copy key F / Fi Accesses fixtures that have a fixture ID. Channel copy key Ch Selects fixtures of the ID type Channel; used as the default keyword when programming with channels. Group copy key G An object type holding a fixture selection in a specific order. Default function SelFix selects the group's fixtures. Preset copy key Pr Selects the fixtures stored in a preset and/or applies the preset. Sequence copy key Seq Selects sequences in the sequence pool. Cue copy key C Object keyword addressing cues within a sequence. Part copy Par Segments cues into parts (used to assign and edit different timings to groups of parameters). Page copy P Accesses pages. Executor copy Ex A control handle for other objects. Default function Select selects the object assigned to the executor. Macro copy M Accesses macros. Default function Go+ starts the macro. Plugin copy Pl Accesses plugins. Default function is Go+. World copy Calls worlds with their filters and limits access to parameters. World 1 (all parameters) is locked. Filter copy Fil Calls a filter (an attribute and layer filter). View copy V Calls or stores views on a screen. Layout copy Lay An object representing a layout of fixtures and other objects. Effect copy Ef Calls fixtures of the (custom) ID type Effect into the programmer. The keyword name can vary as it is a custom ID type. Sequence Selection copy Selecti Represents the current fixture selection in the programmer; each user profile has Selection 1 and Selection 2. Attribute copy Sets attributes of a fixture. Default function Call lets you modify values with the encoders. FixtureType copy FT / Fixturet Addresses the fixture types of a show file. Property copy Prop Addresses a specific property to set it. Used with Set, SetUserVariable, or SetGlobalVariable. DataPool copy Da Addresses a data pool, or objects outside the data pool you are currently in. User copy Us Logs in or changes user settings. UserProfile copy UPR Adjusts settings in the user profile. Timecode copy Ti / TC Selects the timecode by default; used to work with timecode shows. Timer copy Accesses the timer objects stored in the Timer pool. MAtricks copy Mat Behaves as an object type; with an ID it represents MAtricks objects in the MAtricks pool (selection grid tools). Phase copy Ph Sets the Phase layer (phasers). Image copy Ima Manages images via the command line. Appearance copy Ap Assigns an appearance to an object. Remote copy Rem Accesses the remote input types (store, delete, or set parameters on them). Selection & helper keywords Build and refine selections or act as helping keywords alongside functions (At, Thru, If, Plus, Minus, Next, Previous, etc.).
At copy key A As a function keyword applies values; as a helping keyword (with another function) indicates the destination. Thru copy key T Indicates a range of objects or values. An open end reuses the last-used objects/values. + (Plus) copy key Helping keyword to combine objects into a list, add to the current selection, or indicate relative values (value 1 if none given). - (Minus) copy key Removes objects from a list, or indicates negative/relative values (a space after the minus makes the value relative). Next copy N Selects the next fixture in the selected block (or the lowest-ID fixture if none selected). Previous copy Prev Selects the previous fixture (or the highest-ID fixture if none selected). Shuffle copy Shuf Shuffles the order of the fixture selection (part of the MAtricks toolset). Align copy key Al Toggles through the align modes of the attribute encoders (press repeatedly to cycle). Offset copy Offs Offset keyword (MAtricks-related offset for a selection / step). Width copy Wi Determines the width incorporating transition of the entire step (phasers). Step copy Defines the step of the At command. Playback keywords Control playback of executors and sequences (Go+, Go-, Pause, Top, Flash, Temp, Toggle, Black, Swap, etc.).
Go+ copy key Go Start signal for a command; on a target with cues, proceeds to the next cue. Go- copy key Activates the previous cue (goes back one cue on a target with cues). Pause copy key Pau Pauses crossfades between steps and cues. Top copy Jumps to the beginning of a cue list, or sets a timecode marker at the start of a timecode show. Toggle copy To Acts as On or Off depending on the current state of the object/function/mode it targets. Temp copy Te Enables an executor only while you hold the executor key (follows cue/off timing and master position). Flash copy Fla Temporarily overrides master level to full on executing objects without using times. Black copy Temporarily overrides the master level to zero on executing objects. Swap copy Swa Starts a sequence playback and pulls down the dimmer of all fixtures not in the sequence (or not Swap-protected). Kill copy Ki Runs Go+ on a sequence/preset and disables all other played-back (non-kill-protected) sequences and presets. On copy key Used as a playback or helping keyword; as a playback keyword it starts or restarts an executor. Goto copy Got Jumps in a cue list using the original cue timing of the target cue (fade times given to Goto override that timing). Load copy Prepares an executor to jump to a chosen cue on the next Go+ rather than advancing to the next cue. Learn copy Lear Sets a phaser's start point and speed at once (combines LearnSpeed and ReSync). Pause (Park) copy Park prevents DMX channels of fixtures from changing their value. Unpark copy Releases a parked DMX channel or universe. Value & layer keywords Set predefined values or address parameter layers (Full, Normal, Zero, Default, Natural, Absolute, Relative, Highlight, etc.).
Full copy Fu Sets the dimmer values to 100 %. Zero copy Z Sets the dimmer intensity of selected fixtures/channels to zero. Normal copy No Sets the dimmer of fixtures to the defined normal value (defined in User Settings). Natural copy Na Sets values of a selection using the notation defined as natural for each attribute. Default copy Def Resets the attributes of the fixture selection to their default values. NonDim copy Non Calls fixtures of the (custom) ID type NonDim into the programmer. Name can vary as it is a custom ID type. Highlight copy Hi Applies defined highlight values to selected fixtures. Standalone, it toggles Highlight mode. Lowlight copy Low Applies defined lowlight values to subselected fixtures when highlight is enabled. Toggle function. Absolute copy Ab Addresses the absolute layer. Relative copy Relativ Sets/addresses the relative layer. Blind copy key B Suppresses the output of the live programmer so you can program without putting content live. Disabling it activates the programmer. Preview copy key Previe Toggles preview mode. Freeze copy key Fr Changes the priority of the programmer. Toggle function. Time & cue-timing keywords Address times of a transition (Time, Fade, Delay, etc.).
Time copy Toggles the time-overwrite function on sequences. Fade copy Helping keyword to indicate fade times; for playback functions (e.g. Goto) it sets the execution time. Delay copy Dela Sets the delay time of an object. System & utility keywords Console, help, scripting, and housekeeping commands (Help, Lua, CleanUp, Plugin, etc.).
Help copy key H Opens the Help pop-up to search topics or use context-sensitive help. Lua copy Lu Executes commands in the Lua script language (Lua 5.4). CleanUp copy Deletes unused, unreferenced objects in the show file (e.g. sequences not assigned to an executor). Collect copy Coll Adds objects of the same type to a collection. Extract copy Ext Calls the values of presets without references. List copy Lists available destinations / controls command-line input (advanced command-line use). ; Semicolon — Separates multiple commands on one line.
/ Slash — Sets options during a command (option keywords) and acts as a separator in the calculator. Use without spaces.
. Dot — Separator used in fractional digits and in hierarchic IDs of objects (parent.child).
= Equal — Assigns a value to an object setting (setting name = value).
#[Object] Hash + square brackets — Addresses an object in place of its number/name so macros and commands survive the object being moved or renamed.
$ Dollar Sign — Addresses variables in the command line.
* Asterisk — Placeholder that substitutes any character(s) in a name; in calculations it means multiplication.
% Percent — Helping keyword used as a scaling operator.
+ Plus — Combines objects into a list / adds to a selection, or indicates relative values (value 1 if none given).
- Minus — Removes objects from a list, or indicates negative/relative values (space after minus = relative).
>>> GoFastForward — Jumps to the next cue in a sequence without cue timing.
<<< GoFastBackward — Jumps to the previous cue in a sequence without cue timing.