Find it by another name
grandMA3 has its own vocabulary, and the manualβs search only helps if you already know the word. This maps the terms you might bring from another console β or from grandMA2 β to what grandMA3 calls the thing, and links straight to the page.
| You might call it⦠| grandMA3 calls it | Notes |
|---|---|---|
| at | At | official Value-application keyword; grandMA3 At keyword (keyword_at.md, shortcut A). |
| B.O. | Black | community grandMA2/dot2 'B.O.' (black out) key (cited glossaries). grandMA3 equivalent is the Black keyword (keyword_black.md). |
| blackout | Black | inference grandMA2/dot2 glossaries define 'B.O. (black out): Brings dimmer values to zero'. grandMA3 uses the Black keyword to 'temporarily override the master level to zero on executing objects' (keyword_black.md, pressed via MA + <<<). |
| channel | fixture (Channel ID type) | inference grandMA2/dot2 operators call dimmer-only control points 'channels'. In grandMA3 everything patched is a Fixture; 'Channel' survives only as an ID type for selecting fixtures (keyword_channel.md). Users searching 'channel' usually want how to select/control a light β fixture keyword. |
| chase | phaser (chase mode) / sequence | inference grandMA2/dot2 'Chaser' = an executor mode that runs in a loop/random/bounce in the cue list (cited glossaries). grandMA3 reproduces stepped/looping looks primarily via Phasers; sequences can also loop. Points to phaser as the nearest dedicated concept page. |
| chaser | phaser (chase mode) / sequence | inference grandMA2/dot2 term for a looping cue-list executor mode (cited glossaries). No standalone grandMA3 'chaser' page; nearest concept is the Phaser. See 'chase'. |
| copy fixture | Clone | inference grandMA3 Clone 'replicates data from one fixture or selection to another throughout the show file' (keyword_clone.md). Operators describe this as copying a fixture's programming. |
| crossfade | XFade (Crossfade) | official Full word for XFade; grandMA3 glossary defines XFade = Crossfade (glossary.md). |
| cue list | Sequence | inference Same as 'cuelist': grandMA2/dot2 cue list β grandMA3 Sequence (cue_sequence.md). |
| cuelist | Sequence | inference grandMA2/dot2 'Cue List β list containing more than one cue, stored on an executor'. grandMA3 calls this a Sequence: 'A sequence contains cues that can be played back in a defined order' (glossary.md, cue_sequence.md). |
| DBO | Black | community Dead Black Out β cross-desk operator slang for instant blackout. Mapped to grandMA3 Black keyword (keyword_black.md). Marked community: term is not from MA docs. |
| dimmer channel | fixture (Channel ID type) / conventional light | inference grandMA3 glossary 'Conventional lights' = 'Lighting devices with a dimmer only'; these are still patched as fixtures. See 'channel'. |
| effect | phaser | inference grandMA2 & dot2 glossaries define 'Effect' as 'manipulates and creates looping changes of values from attributes'. In grandMA3 that looping-value engine is the Phaser (phaser.md: 'Phasers change the output for attributes using a set of information in two or more steps'). NOTE grandMA3 also has a separate 'Effect' that is a custom ID type (keyword_effect), which is a different thing. |
| fader | Executor (fader) | official grandMA3 glossary: Executors 'are physical keys, knobs, and faders' (glossary.md). Operators search 'fader' for the playback fader / executor. |
| fx | phaser | community Common operator shorthand for 'effect'; mapped to grandMA3 Phaser for the looping-value-change use case (see 'effect' alias). |
| GM | grand master | official Standard abbreviation for Grand Master; defined in the grandMA3 glossary (glossary.md). |
| go button | Executor button | inference grandMA2/dot2 glossaries: 'Executor Button β physical key on the console to execute cues'. grandMA3 executor elements include buttons (do_control_executor.md). |
| group | Group | official grandMA3 glossary: 'Groups contain a selection of fixtures... a fast way to select fixtures' (glossary.md β group.md). |
| highlight | Highlight | official Applies defined highlight values to selected fixtures; grandMA3 Highlight keyword (keyword_highlight.md, key 'Highlt', shortcut Hi). |
| highlt | Highlight | official On-key abbreviation 'Highlt' for Highlight, per grandMA3 glossary and key label (glossary.md, keyword_highlight.md). |
| intensity master | grand master | inference grandMA3 glossary: Grand Master 'is used to limit the output of the intensity of all the fixtures patched in a show' (glossary.md). Common slang for the master intensity fader. |
| knockout | Release | community Other-desk slang for removing values from the programmer. grandMA3 equivalent is Release (keyword_release.md). |
| MA tricks | MAtricks | inference Spaced spelling of grandMA3 MAtricks (selection-manipulation tool). Slug matricks_group.md exists in content. Marked inference because the alias spelling is user-derived, not a glossary entry. |
| macro | Macro | official grandMA3 glossary: 'Macros are commands stored in a pool object' (glossary.md β macros.md). |
| master speed | Speed Master | community grandMA2/dot2 glossary term 'Master Speed' (cited glossaries). grandMA3 equivalent is the Speed Master (masters_speed.md). |
| MIB | Move In Black | official grandMA3 glossary: 'MIB β Move In Black' lets non-dimmer attributes change while intensity is at zero (glossary.md β cue_mib.md). |
| move in dark | Move In Black | community Common operator phrasing ('move in the dark') for pre-positioning movers; grandMA3 term is Move In Black / MIB (cue_mib.md). |
| natural values | percent / readout values | community dot2-specific term: 'Natural Values β the dot2 displays all raw channel views in natural values with one decimal place' (dot2 key_glossary.md). grandMA3 shows values as percent/DMX; nearest reference is the DMX sheet (patch_dmx_sheet.md). dot2-only term. |
| palette | Preset | community Other-desk (ETC Eos) term 'palette' for a reusable container of attribute values. grandMA3 equivalent is a Preset (presets.md). |
| patch | Patch | official grandMA3 glossary: 'In the Patch, the DMX universes, addresses, and modes for the fixture types are defined' (glossary.md β patch.md). |
| playback | Executor / Playback | official grandMA3 glossary: 'Playback β recalling stored information physically (for example, fader) or graphically on a console' and links to the Playback/Executor window (glossary.md). |
| preset | Preset | official grandMA3 glossary: 'Presets are containers for values' (glossary.md β presets.md). |
| programmer | Programmer | official grandMA3 glossary: 'The programmer is a temporary memory, where active and inactive values are placed' (glossary.md β operate_fixtures/operate_programmer). |
| record | Store | community Other-desk slang ('record a cue') for saving a look. grandMA3 uses Store (keyword_store.md, shortcut S). |
| release | Release | official Clears/knocks-out values back to default in the programmer; Release keyword (keyword_release.md, pressed Delete Delete Delete). |
| save cue | Store | inference grandMA3 Store: if no object type/destination is given, object type Cue is used in the selected sequence (keyword_store.md). |
| speed master | Speed Master | official grandMA2/dot2 'Master Speed' / 'Speed Master' controls effect & chaser speed. grandMA3 has 16 Speed Masters that synchronize the speed of cues/phasers (masters_speed.md). |
| stack | Sequence | community Cross-desk slang ('cue stack') for an ordered cue list. grandMA3 term is Sequence (cue_sequence.md). |
| sub | group master / fader executor | community Short form of submaster; same mapping as 'submaster'. |
| submaster | group master / fader executor | community Other-desk (ETC/Hog/MA2 'sub') term for a fader that controls a group of channels. In grandMA3 the closest concept is a Group assigned to a fader as a Group Master (group_master.md describes Positive/Negative/Scaling/Additive group masters). |
| through | Thru | inference Spelled-out form of the Thru range keyword (keyword_thru.md). |
| thru | Thru | official Range operator; grandMA3 Thru keyword (keyword_thru.md, shortcut T). |
| timecode | Timecode | official grandMA3 glossary: 'TC β Timecode... a time signal used to time-stamp recordings for playback or to trigger cues' (glossary.md β timecode.md). |
| tracking | Tracking | official grandMA3 glossary: 'Tracking is the principle of storing only the changes in the cues' (glossary.md β cue_tracking.md). |
| trigger | Trig (call a cue) | community grandMA2/dot2 glossary: 'Trig (Trigger) β Call of a cue'. In grandMA3 cue triggering/timing is configured in cue timing (cue_timing.md). Marked community: the 'Trig' label is from MA2/dot2. |
| undo | Oops | official grandMA3's undo function is the Oops keyword/key (keyword_oops.md, ws_oops_overlay.md). Operators from other ecosystems search 'undo'. |
| xfade | XFade (Crossfade) | official grandMA3 glossary: 'XFade / Crossfade β a transition in which parameter values from one state are gradually replaced by values from another' and links to Assign object to an executor (glossary.md). |