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grandMA3 has its own vocabulary, and the manual’s search only helps if you already know the word. This maps the terms you might bring from another console β€” or from grandMA2 β€” to what grandMA3 calls the thing, and links straight to the page.

47 terms
You might call it…grandMA3 calls itNotes
at At official Value-application keyword; grandMA3 At keyword (keyword_at.md, shortcut A).
B.O. Black community grandMA2/dot2 'B.O.' (black out) key (cited glossaries). grandMA3 equivalent is the Black keyword (keyword_black.md).
blackout Black inference grandMA2/dot2 glossaries define 'B.O. (black out): Brings dimmer values to zero'. grandMA3 uses the Black keyword to 'temporarily override the master level to zero on executing objects' (keyword_black.md, pressed via MA + <<<).
channel fixture (Channel ID type) inference grandMA2/dot2 operators call dimmer-only control points 'channels'. In grandMA3 everything patched is a Fixture; 'Channel' survives only as an ID type for selecting fixtures (keyword_channel.md). Users searching 'channel' usually want how to select/control a light β†’ fixture keyword.
chase phaser (chase mode) / sequence inference grandMA2/dot2 'Chaser' = an executor mode that runs in a loop/random/bounce in the cue list (cited glossaries). grandMA3 reproduces stepped/looping looks primarily via Phasers; sequences can also loop. Points to phaser as the nearest dedicated concept page.
chaser phaser (chase mode) / sequence inference grandMA2/dot2 term for a looping cue-list executor mode (cited glossaries). No standalone grandMA3 'chaser' page; nearest concept is the Phaser. See 'chase'.
copy fixture Clone inference grandMA3 Clone 'replicates data from one fixture or selection to another throughout the show file' (keyword_clone.md). Operators describe this as copying a fixture's programming.
crossfade XFade (Crossfade) official Full word for XFade; grandMA3 glossary defines XFade = Crossfade (glossary.md).
cue list Sequence inference Same as 'cuelist': grandMA2/dot2 cue list β†’ grandMA3 Sequence (cue_sequence.md).
cuelist Sequence inference grandMA2/dot2 'Cue List β€” list containing more than one cue, stored on an executor'. grandMA3 calls this a Sequence: 'A sequence contains cues that can be played back in a defined order' (glossary.md, cue_sequence.md).
DBO Black community Dead Black Out β€” cross-desk operator slang for instant blackout. Mapped to grandMA3 Black keyword (keyword_black.md). Marked community: term is not from MA docs.
dimmer channel fixture (Channel ID type) / conventional light inference grandMA3 glossary 'Conventional lights' = 'Lighting devices with a dimmer only'; these are still patched as fixtures. See 'channel'.
effect phaser inference grandMA2 & dot2 glossaries define 'Effect' as 'manipulates and creates looping changes of values from attributes'. In grandMA3 that looping-value engine is the Phaser (phaser.md: 'Phasers change the output for attributes using a set of information in two or more steps'). NOTE grandMA3 also has a separate 'Effect' that is a custom ID type (keyword_effect), which is a different thing.
fader Executor (fader) official grandMA3 glossary: Executors 'are physical keys, knobs, and faders' (glossary.md). Operators search 'fader' for the playback fader / executor.
fx phaser community Common operator shorthand for 'effect'; mapped to grandMA3 Phaser for the looping-value-change use case (see 'effect' alias).
GM grand master official Standard abbreviation for Grand Master; defined in the grandMA3 glossary (glossary.md).
go button Executor button inference grandMA2/dot2 glossaries: 'Executor Button β€” physical key on the console to execute cues'. grandMA3 executor elements include buttons (do_control_executor.md).
group Group official grandMA3 glossary: 'Groups contain a selection of fixtures... a fast way to select fixtures' (glossary.md β†’ group.md).
highlight Highlight official Applies defined highlight values to selected fixtures; grandMA3 Highlight keyword (keyword_highlight.md, key 'Highlt', shortcut Hi).
highlt Highlight official On-key abbreviation 'Highlt' for Highlight, per grandMA3 glossary and key label (glossary.md, keyword_highlight.md).
intensity master grand master inference grandMA3 glossary: Grand Master 'is used to limit the output of the intensity of all the fixtures patched in a show' (glossary.md). Common slang for the master intensity fader.
knockout Release community Other-desk slang for removing values from the programmer. grandMA3 equivalent is Release (keyword_release.md).
MA tricks MAtricks inference Spaced spelling of grandMA3 MAtricks (selection-manipulation tool). Slug matricks_group.md exists in content. Marked inference because the alias spelling is user-derived, not a glossary entry.
macro Macro official grandMA3 glossary: 'Macros are commands stored in a pool object' (glossary.md β†’ macros.md).
master speed Speed Master community grandMA2/dot2 glossary term 'Master Speed' (cited glossaries). grandMA3 equivalent is the Speed Master (masters_speed.md).
MIB Move In Black official grandMA3 glossary: 'MIB β€” Move In Black' lets non-dimmer attributes change while intensity is at zero (glossary.md β†’ cue_mib.md).
move in dark Move In Black community Common operator phrasing ('move in the dark') for pre-positioning movers; grandMA3 term is Move In Black / MIB (cue_mib.md).
natural values percent / readout values community dot2-specific term: 'Natural Values β€” the dot2 displays all raw channel views in natural values with one decimal place' (dot2 key_glossary.md). grandMA3 shows values as percent/DMX; nearest reference is the DMX sheet (patch_dmx_sheet.md). dot2-only term.
palette Preset community Other-desk (ETC Eos) term 'palette' for a reusable container of attribute values. grandMA3 equivalent is a Preset (presets.md).
patch Patch official grandMA3 glossary: 'In the Patch, the DMX universes, addresses, and modes for the fixture types are defined' (glossary.md β†’ patch.md).
playback Executor / Playback official grandMA3 glossary: 'Playback β€” recalling stored information physically (for example, fader) or graphically on a console' and links to the Playback/Executor window (glossary.md).
preset Preset official grandMA3 glossary: 'Presets are containers for values' (glossary.md β†’ presets.md).
programmer Programmer official grandMA3 glossary: 'The programmer is a temporary memory, where active and inactive values are placed' (glossary.md β†’ operate_fixtures/operate_programmer).
record Store community Other-desk slang ('record a cue') for saving a look. grandMA3 uses Store (keyword_store.md, shortcut S).
release Release official Clears/knocks-out values back to default in the programmer; Release keyword (keyword_release.md, pressed Delete Delete Delete).
save cue Store inference grandMA3 Store: if no object type/destination is given, object type Cue is used in the selected sequence (keyword_store.md).
speed master Speed Master official grandMA2/dot2 'Master Speed' / 'Speed Master' controls effect & chaser speed. grandMA3 has 16 Speed Masters that synchronize the speed of cues/phasers (masters_speed.md).
stack Sequence community Cross-desk slang ('cue stack') for an ordered cue list. grandMA3 term is Sequence (cue_sequence.md).
sub group master / fader executor community Short form of submaster; same mapping as 'submaster'.
submaster group master / fader executor community Other-desk (ETC/Hog/MA2 'sub') term for a fader that controls a group of channels. In grandMA3 the closest concept is a Group assigned to a fader as a Group Master (group_master.md describes Positive/Negative/Scaling/Additive group masters).
through Thru inference Spelled-out form of the Thru range keyword (keyword_thru.md).
thru Thru official Range operator; grandMA3 Thru keyword (keyword_thru.md, shortcut T).
timecode Timecode official grandMA3 glossary: 'TC β€” Timecode... a time signal used to time-stamp recordings for playback or to trigger cues' (glossary.md β†’ timecode.md).
tracking Tracking official grandMA3 glossary: 'Tracking is the principle of storing only the changes in the cues' (glossary.md β†’ cue_tracking.md).
trigger Trig (call a cue) community grandMA2/dot2 glossary: 'Trig (Trigger) β€” Call of a cue'. In grandMA3 cue triggering/timing is configured in cue timing (cue_timing.md). Marked community: the 'Trig' label is from MA2/dot2.
undo Oops official grandMA3's undo function is the Oops keyword/key (keyword_oops.md, ws_oops_overlay.md). Operators from other ecosystems search 'undo'.
xfade XFade (Crossfade) official grandMA3 glossary: 'XFade / Crossfade β€” a transition in which parameter values from one state are gradually replaced by values from another' and links to Assign object to an executor (glossary.md).