# Executor

Source: https://help.malighting.com/dot2/en/help/key_keyword_executor.html
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This page describes the syntax and how to use the Executor command.

To go to the Executor command press Exec on the console.\
Executor is in the [command line](/dot2/key_widget_commandlineinput/) now.

Executor

## Description

With the Executor command you can, e.g.

- select all fixtures stored on an executor
- delete executors from the [executor pool](/dot2/key_viewitem_executorpool/) and the respective executor button on the console
- delete cues from executors
- set the intensity of an executor
- trigger an executor

## Syntax

1\. Select all fixtures stored on an executor.

Executor 1

2\. Delete an executor from the executor pool and the respective executor button on the console.

Delete Executor 1

3\. Delete a cue from an executor.

Delete Cue 1 Executor 1

4\. Set the intensity of an executor to 50 %.

Executor 1 At 50

5\. Trigger an executor with a go.

Go Executor 1

## Example 1

Let´s assume, you will select all fixtures used in the cue list of executor 1.

There are two ways to do this.

a) Press Exec 1 Please.

b) Press Exec and then tap on the object tile of executor 1.

All fixtures stored in the cue list of executor one are selected in the [fixtures view](/dot2/key_viewitem_fixture/).

## Example 2

Let´s assume, you will delete executor 1 from the actual page of the [executor pool](/dot2/key_viewitem_executorpool/).

There are two ways to do this.

a) Press Delete Exec 1 Please.

b) Press Delete Exec and then tap on the object tile of executor 1.

Executor 1 is deleted from the actual page of the executor pool.

## Example 3

Let´s assume, you will delete cue 1 from a executor button 1.

There are three different ways to do this.

a) Press Delete 1 (= Cue 1) Exec 1 Please.

b) Press Delete 1 (= Cue 1) and tap on the executor 1 in the [executor bar view](/dot2/key_window_playback/).

c) Press Delete 1 (= Cue 1) and press the respective executor button  ![go](/img/dot2/go_1-db7d7b.png) on the console.

If a cue list is stored on executor 1, the console ask to [choose the delete method](/dot2/key_window_choosedeletemethod/).

## Example 4

Let´s assume, you will set intensity of executor 1 at 50 %.

**Important:**\
The physical fader doesn´t move.\
To grab the fader again, you have to move the fader once to the actual value.\
The fader is working.

**Hint:**\
To apply values to the main executor, type only Exec in the command line without an executor number.

Press Exec 1 At 50 Please.

The executor has now 50 %. This is the same as you would move the fader up to 50 %.

## Example 5

Let´s assume, you will trigger executor 1 by a [Go command](/dot2/key_keyword_go/).

Press the small Go + (=Go ) Exec 1 Please.

Executor 1 is triggered by a Go command. This is the same as your executor button is assigned with a Go command.